![]() They realize that it is a biological attack with an element fatal to humans. They unsuccessfully try to stop the alien that explodes the bomb in a mall. In Planet Sedra, Commander Jameson Locke and his team witness a Covenant's spacecraft and a Zealot Elite warrior disembarks with a bomb. The ONI (Office of Naval Intelligence) has been tasked with counterintelligence to beat the Covenant. Despite the ceasefire, Earth's outer colonies remain vulnerable to the Covenant's covert intrusions. ![]() You may want to wait for a patch if you don't feel like repeating levels.In the 26th Century, the prolonged war between humanity and the fanatical alien alliance the Covenant has ended with a tenuous treaty. I've had to play through some levels twice. Unfortunately, the par score achievements in this game be can stubborn about unlocking. You do have to complete the level quickly, but approach each encounter tactically and don't try to rush in. I was pretty sloppy on my playthrough and had to save and quit multiple times but I was still able to get 25,760 with a time of 16:33. There will be more enemies on that platform that can boost you to 25k if you just barely have it. It's to the right after you enter the banshee. Skip this section of the level and make it the door that ends the level. Have the par score or be very close to it before the banshee part. The reason I didn't use the anger skull was because the needles were relentless. Grunts are probably more dangerous in packs than the elites with their needlers and grenades. There are TONS of plasma grenades in this level, use them to take out heretics easily. All grunts in this level have needlers, but you can find Plasma pistols with 100 battery scattered on the ground throughout the level (usually next to a needler and some plasma grenades.) Famine is on, so the elites will drop less ammo, but you'll have enough if you headshot all grunts and plasma pistol + headshot the elites. You'll be running the entire level with these two weapons. Acquire a carbine and a plasma pistol ASAP. The hardest part of the level is the beginning before you get decent weapons. Your squad should be able to help eliminate the grunts at the beginning. Take your ally's beam rifle at the beginning to take out the heretic elites right way. Sometimes there will be door that won't open and let you proceed until all enemies are dead. It helps to know where heretic elites spawn so you can charge your plasma pistol before they even see you. Thunderstorm - Upgrades the rank of enemies. That's Just.Wrong - Increases enemy awareness of player. Masterblaster - Co-op skull that won't affect you. There are no ground vehicles on this level. Jacked - Can only enter ground vehicles by boarding. Doing this will reset your killstreak, however, meaning you'll get less points per kill until you build it back up again! Save and quit as soon as you die and resume the level to keep playing with points intact. If you're precise with your carbine shots, this won't be an issue. This got me killed a lot until I learned to play it safe and take these guys out fast.įamine - Weapons dropped by AI will have half ammo. If you kill enemies fast enough you will earn more points than you're losing and can still hit 25k.Ĭatch - Grunts will throw more grenades. I recommend putting your scoring and HUD setting to competitive score so you can keep track of you time and score (with the time multiplier already applied).Īfter 15:00, you will notice your score start to drop. ![]() Luckily, almost the entire banshee section can be skipped. You will also have to be close to par time, which is 15 minutes. You can achieve the par score of 25,000 on The Arbiter on Heroic with a number of skulls active.
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